AI Insights · Timothy · March 2022
Top 5 Horror Games on iOS in Croatia: Q1 2022 Performance
Explore the performance of the top 5 horror games on the iOS platform in Croatia during Q1 2022, including trends in downloads, revenue, and active users.
In Q1 2022, the iOS platform in Croatia saw some interesting trends among the top 5 horror games, according to Sensor Tower data. Below is a performance analysis of these games, focusing on weekly downloads, revenue, and active users.
Five Nights at Freddy's experienced a varied performance in weekly revenue, starting at around $48 and peaking at $95 in the week of January 31. The game saw a significant drop towards the end of the quarter, with revenue falling to $5 by the last week of March. Weekly downloads peaked early at 70 in the first week of January, but then declined, ending the quarter with no downloads in the final weeks. Active users started strong at 96 in early January but decreased to 24 by mid-February.
Five Nights at Freddy's 2 showed a similar pattern in weekly revenue, starting at $43 and reaching a high of $105 in early February. The game ended March with a revenue of $65. Downloads saw a peak of 66 in the week of February 7 but dropped to 18 by the end of March. Active users showed an upward trend in early February, with 114 users, before declining to 49 by the end of the quarter.
Hello Neighbor had a more stable performance. Weekly revenue peaked at $111 in late January and remained relatively steady, ending March at $23. Downloads started strong at 199 in late December but decreased to 24 by the end of March. Active users showed a decline from 768 in late December to 260 by the end of March.
Ultimate Custom Night had a notable peak in revenue in mid-February at $102, but by the end of March, revenue had fallen to $24. Downloads were low throughout the quarter, peaking at 21 in mid-February and then dropping to zero by the end of March. Active users were minimal, with a peak of 33 in mid-February.
Five Nights at Freddy's 4 started with a revenue of $34 in late December, peaking at $93 in mid-January. The game ended March with a revenue of $29. Downloads peaked at 40 in late January but decreased to 1 by the end of March. Active users were minimal, peaking at 42 in late January.
For more detailed insights and analysis, you can check out Sensor Tower.